Benchmark score
The measured score climbs and beats the benchmark. Light: the score bar rises in one push and stops dead at its new height; as its top passes the benchmark level the benchmark rule reaches across toward it, marking the crossing, and draws back. Strong: the bar climbs, stalls just under the benchmark, then breaks through to its score; the rule reaches across at the crossing and holds a beat before drawing back. The score never overshoots; the baseline never moves.
Add the "Benchmark score" animated icon (id: benchmark-score) from Generative Icons by LottieFiles to this project.
1. Look at the project first: framework, package manager, and where static assets are served. In a monorepo, target the app that needs the icon.
2. Install the runtime: `npm install @lottiefiles/generative-icons-runtime`. For React or Next.js, also install `@lottiefiles/generative-icons-react`. Use the project's package manager.
3. Run `npx generative-icons init`, then `npx generative-icons add benchmark-score`. Follow the agent skill that init writes to `.agents/skills/generative-icons/` (and `.claude/skills/generative-icons/`). Commit `generative-icons.json`, the copied files and `.generative-icons/lock.json`.
4. Render the icon with these settings: color #ffffff, style outline, weight 2, motion light, theme dark. In React, use `<AnimatedIcon icon={icon} src={src} size={24} color="#ffffff" variant="outline" weight={2} motion="light" theme="dark" />` inside a `'use client'` component. Otherwise use `createIcon(canvas, { icon, src, ... })` from `@lottiefiles/generative-icons-runtime` and call `destroy()` when the element is removed.
5. Play it on the interaction it belongs to (the state change). The icon is decorative, so the parent control needs an accessible label. Reduced motion is handled by the runtime.
6. This is a two-state icon (baseline-score → benchmark-exceeded). Keep it in sync with app state through the React `state` prop or `handle.setState()`, and use `play('reverse')` to go back.
7. If this is a native iOS or Android app instead, download https://generativeicons.com/assets/benchmark-score.lottie and play it with the dotLottie player for that platform.
Guide: https://generativeicons.com/docs-md/using-packages.md
Library overview for agents: https://generativeicons.com/llms.txtnpm install @lottiefiles/generative-icons-runtime
npx generative-icons init
npx generative-icons add benchmark-scoreimport { createIcon } from '@lottiefiles/generative-icons-runtime';
import icon, { src } from './generative-icons/benchmark-score.mjs';
const handle = await createIcon(canvas, {
icon, src,
color: '#ffffff', style: 'outline', weight: 2,
motion: 'light', theme: 'dark'
});
button.addEventListener('click', () => handle.play());
// On removal: handle.destroy();// npm install @lottiefiles/generative-icons-react
'use client';
import { AnimatedIcon } from '@lottiefiles/generative-icons-react';
import icon, { src } from './generative-icons/benchmark-score.mjs';
export function BenchmarkScoreIcon() {
return <AnimatedIcon icon={icon} src={src} size={32}
color="#ffffff" variant="outline" weight={2}
motion="light" theme="dark" />;
}// Swift Package: github.com/LottieFiles/dotlottie-ios
// Add benchmark-score.lottie (Download .lottie) to your app target.
import SwiftUI
import DotLottie
struct BenchmarkScoreIcon: View {
@State private var icon = makeIcon("benchmark-score", animation: "benchmark-score")
@State private var on = false
var body: some View {
icon.view()
.frame(width: 32, height: 32)
.onTapGesture {
on.toggle()
try? icon.loadAnimationById(on ? "benchmark-score" : "benchmark-score-reverse")
icon.play()
}
}
}
func makeIcon(_ file: String, animation: String) -> DotLottieAnimation {
var config = AnimationConfig()
config.animationId = animation
let icon = DotLottieAnimation(fileName: file, config: config)
icon.subscribe(observer: IconPaint(icon))
return icon
}
// Applies color and style once per load (loading an animation resets slots).
// Set slots here rather than through a theme, and create a new icon to change
// them later: the current core can crash when a set slot is changed again.
final class IconPaint: Observer {
weak var icon: DotLottieAnimation?
init(_ icon: DotLottieAnimation) { self.icon = icon }
func onLoad() {
icon?.setColorSlot(slotId: "color.primary", r: 1, g: 1, b: 1)
}
func onLoadError() {}
func onPlay() {}
func onPause() {}
func onStop() {}
func onFrame(frameNo: Float) {}
func onRender(frameNo: Float) {}
func onLoop(loopCount: UInt32) {}
func onComplete() {}
}// build.gradle.kts: implementation("com.lottiefiles:dotlottie-android:0.16.0")
// Put benchmark-score.lottie (Download .lottie) in src/main/assets/.
import android.graphics.Color
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.lottiefiles.dotlottie.core.compose.runtime.DotLottieController
import com.lottiefiles.dotlottie.core.compose.ui.DotLottieAnimation
import com.lottiefiles.dotlottie.core.util.DotLottieEventListener
import com.lottiefiles.dotlottie.core.util.DotLottieSource
@Composable
fun BenchmarkScoreIcon() {
val controller = remember { DotLottieController() }
var on by remember { mutableStateOf(false) }
DotLottieAnimation(
modifier = Modifier.size(32.dp).clickable {
on = !on
controller.loadAnimation(if (on) "benchmark-score" else "benchmark-score-reverse")
controller.play()
},
source = DotLottieSource.Asset("benchmark-score.lottie"),
controller = controller,
// Color and style are set once per load, not through a theme: the current
// core can crash when a slot that is already set is changed again.
eventListeners = listOf(object : DotLottieEventListener {
override fun onLoad() {
// The file opens on Strong; loading Light fires onLoad again.
if (controller.activeAnimationId == "benchmark-score-strong") {
controller.loadAnimation("benchmark-score")
return
}
controller.setColorSlot("color.primary", Color.parseColor("#ffffff"))
}
})
)
}Install copies the native file and a typed descriptor into your project. Color, style, weight and motion are runtime options; the downloaded file keeps its authored defaults. Download .svg and Copy SVG give an animated SVG (SMIL) with the motion, style and weight chosen here. It plays without a player wherever it's inlined: on hover, on click for two-state icons, and loaders loop. Its color follows CSS unless you picked one.